The Team
Daniel Fiore: Founder & CEO
Serial early-stage investor, 20-year veteran in financial services
A focus on structuring, implementing, and managing complex trading and risk management strategies for large corporations and institutional clients
The relentless driving force behind the project
Francis Brankin: CExO
Head of Economy & Revenue at Shrapnel
Responsible for token go-to-market, listings, and integrating game and token economy
Felix Norden: CTO
Head of Dev at NeoTokyo and Co-founder of Mure, Yurei, and Ignio.
More than 100+ Smart Contracts deployed on-chain.
Oversees Web3 Product Development
Dylan Holtslag: Co-Founder & CPO
Creative writer, Game Designer, Product, and Project Manager
Responsible for overall product execution and game and token economy
Eric Joyal: Co-Founder & Head of Operations & QA
QA Lead at Cathedral Studios, ex-pro gamer, winner of Xborg Challenger Series
Responsible for all front-of-house operations and QA
Manuel Ortiz-Olave: CFO
10 years experience in financial services and private equity investment management
+$300m investment track record in infrastructure M&A, project finance and portfolio management
Extensive experience in macroeconomics, financial modeling and fundamental analysis
Travis Sentell: Creative Director
Head of Lore at NeoTokyo, sold scripts to Netflix, Warner Bros, and HBO. Author of two novels, writer on Amazon's Philip K. Dick's Electric Dreams, NBC's The Thing About Pam.
Nominated for the Hollywood Critics Association award for best writing, 2022.
Responsible for the creative direction behind the world of Aesor and Web3 Storytelling
Keith Smith: Co-Founder & Head of Game Development
Game Designer, Game Developer
Responsible for executing the game development roadmap
Jeff Treves: Animation Director
20 years of animation & feature film experience.
Has worked for Disney, Mattel, Scholastic - Fischer Price, Neo Tokyo, JRNY as our Animation Director
Responsible for the animation needs and supporting the transition from 2D to 3D
Ozgur Kilich: Technical Art Director
Has been in 3d since 1996 and has worked at multiple indie - AA studios
Responsible for the art execution of our game projects and the transition from 2D to 3D
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