Spell Actions
Spell Actions
Spell Actions are actions the player has learned to conjure without a scroll. Spells can exist in one of three schools: Shattered Light, Aeos, and Aysus. Spell Actions utilize a key ability, typically intelligence or charisma for their attack and damage rolls.
Spell Actions can be acquired mainly through class and expertise tree perks. Action vendors will also provide a limited supply of spell actions for sale, this will scale based on map location since access to map areas can be tuned for various levels.
Spell Actions Types:
Spell
A temporary magical action involving either damage, healing, shield, or status condition.
Enchantment
Enchantments are a multi-turn effect that buffs an allied creature
Enchantments can require concentration
Have a duration. Usually, the duration is finite, in rare cases with a renewal condition, however, in the case of Enchantments requiring concentration the duration is infinite.
Some enchantments can expire conditionally, such as dropping below 50% of health
Have a combination of initial, continuous, or end effects, with at least one continuous or one end effect.
Hex
A multiturn debuff that affects foes in some way
Hexes can require concentration to be held
Have a duration. Usually, the duration is finite, in rare cases with a renewal condition, however in the case of Hexes requiring concentration the duration is infinite.
Has at least one initial, continuous, or end effect.
Sometimes involve other trade-offs requiring health sacrifice or inflicting overcast on the caster.
Ward
A ward is an Area Of Effect Buff applied to a grouping of allied tiles.
Can provide protection, health, or AP regeneration.
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