Spell Actions

Spell Actions

Spell Actions are actions the player has learned to conjure without a scroll. Spells can exist in one of three schools: Shattered Light, Aeos, and Aysus. Spell Actions utilize a key ability, typically intelligence or charisma for their attack and damage rolls.

Spell Actions can be acquired mainly through class and expertise tree perks. Action vendors will also provide a limited supply of spell actions for sale, this will scale based on map location since access to map areas can be tuned for various levels.

Spell Actions Types:

Spell

  • A temporary magical action involving either damage, healing, shield, or status condition.

Enchantment

  • Enchantments are a multi-turn effect that buffs an allied creature

  • Enchantments can require concentration

  • Have a duration. Usually, the duration is finite, in rare cases with a renewal condition, however, in the case of Enchantments requiring concentration the duration is infinite.

    • Some enchantments can expire conditionally, such as dropping below 50% of health

  • Have a combination of initial, continuous, or end effects, with at least one continuous or one end effect.

Hex

  • A multiturn debuff that affects foes in some way

  • Hexes can require concentration to be held

  • Have a duration. Usually, the duration is finite, in rare cases with a renewal condition, however in the case of Hexes requiring concentration the duration is infinite.

  • Has at least one initial, continuous, or end effect.

  • Sometimes involve other trade-offs requiring health sacrifice or inflicting overcast on the caster.

Ward

  • A ward is an Area Of Effect Buff applied to a grouping of allied tiles.

  • Can provide protection, health, or AP regeneration.

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