Status Conditions
Description
Status Conditions can affect a creature in many different ways, such as their hit points, damage, available actions, and more. Some status conditions persist outside of battle, while others do not.
Some creatures can be immune to certain conditions, for example, skeletons can't bleed.
Condition Name | Description |
---|---|
Bleed | At the beginning of turn lose % of max hit points |
Blind | Gain disadvantage on attack rolls |
Burn | At the beginning of turn lose % of max hit points |
Charmed | Can't use weapon actions |
Crippled | Reduces Dexterity |
Daze | Reduces Dexterity and Intelligence, concentration spells fail |
Deep Wound | Reduces current targets maximum health by 20%. |
Fatigue | All action costs are increased by 1 AP |
Frost | Using an action causes damage. Blunt vulnerability -1 |
Knocked-Down | Lose turn and is susceptible to attacks |
Overcast | A stacking debuff that reduces AP regeneration |
Poison | At the end of turn lose % of max hit points |
Shock | Restricts repositioning, preventing the move action. |
Silenced | Can't use spell actions |
Sleep | Falls asleep for 1d4 turns or until damage is received |
Stun | Lose turn |
Sunder | A Stacking debuff that reduces Armor Class |
Taunt | Enemies with an Action that can hit this creature must do so. |
Weakness | Disadvantage on Weapon Damage rolls. Reduce Strength. |
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