Status Conditions
Description
Status Conditions can affect a creature in many different ways, such as their hit points, damage, available actions, and more. Some status conditions persist outside of battle, while others do not.
Some creatures can be immune to certain conditions, for example, skeletons can't bleed.
Bleed
At the beginning of turn lose % of max hit points
Blind
Gain disadvantage on attack rolls
Burn
At the beginning of turn lose % of max hit points
Charmed
Can't use weapon actions
Crippled
Reduces Dexterity
Daze
Reduces Dexterity and Intelligence, concentration spells fail
Deep Wound
Reduces current targets maximum health by 20%.
Fatigue
All action costs are increased by 1 AP
Frost
Using an action causes damage. Blunt vulnerability -1
Knocked-Down
Lose turn and is susceptible to attacks
Overcast
A stacking debuff that reduces AP regeneration
Poison
At the end of turn lose % of max hit points
Shock
Restricts repositioning, preventing the move action.
Silenced
Can't use spell actions
Sleep
Falls asleep for 1d4 turns or until damage is received
Stun
Lose turn
Sunder
A Stacking debuff that reduces Armor Class
Taunt
Enemies with an Action that can hit this creature must do so.
Weakness
Disadvantage on Weapon Damage rolls. Reduce Strength.
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