Status Conditions

Description

Status Conditions can affect a creature in many different ways, such as their hit points, damage, available actions, and more. Some status conditions persist outside of battle, while others do not.

Some creatures can be immune to certain conditions, for example, skeletons can't bleed.

Condition NameDescription

Bleed

At the beginning of turn lose % of max hit points

Blind

Gain disadvantage on attack rolls

Burn

At the beginning of turn lose % of max hit points

Charmed

Can't use weapon actions

Crippled

Reduces Dexterity

Daze

Reduces Dexterity and Intelligence, concentration spells fail

Deep Wound

Reduces current targets maximum health by 20%.

Fatigue

All action costs are increased by 1 AP

Frost

Using an action causes damage. Blunt vulnerability -1

Knocked-Down

Lose turn and is susceptible to attacks

Overcast

A stacking debuff that reduces AP regeneration

Poison

At the end of turn lose % of max hit points

Shock

Restricts repositioning, preventing the move action.

Silenced

Can't use spell actions

Sleep

Falls asleep for 1d4 turns or until damage is received

Stun

Lose turn

Sunder

A Stacking debuff that reduces Armor Class

Taunt

Enemies with an Action that can hit this creature must do so.

Weakness

Disadvantage on Weapon Damage rolls. Reduce Strength.

Last updated