Armor
Description:
Armor increases an Avatar's defensive capacity within Tales of Aesor. Each piece of armor has a base armor score, which scales with the wearer's level.
In combat, the score of all armor pieces is added to the character. This total is added to any other effects that alter Armor Score, and combined to come to a final value called the Armor Class of the character.
Armor Inscriptions:
Armor inscriptions are traits tied to the Armor item, it can be a stat-boosting effect to help increase ability scores or a conditional effect. These inscriptions like all traits, may have a requirement to become enabled.
Armor Types:
Name: | Description: |
---|---|
Light | Designed for agility and stealth, offering minimal impediment to movement and noise generation. |
Medium | Strikes a balance between protection and mobility, offering a moderate level of defense without significantly hindering the wearer's speed or dexterity. |
Heavy | Offers the highest level of protection, crafted from durable materials to withstand harsh blows and piercing attacks. |
Armor Proficiency and Penalties
An Avatar wearing a type of armor they aren't trained in can result in penalties. The wearer gains only half of the armor score they otherwise would with proficiency.
In addition to this, wearing heavy armor when not proficient will reduce Action Point regeneration by 1 point for each piece of heavy gear equipped.
Main Armour Pieces:
Name: | Description: |
---|---|
Head | Offers critical protection for the head, with helmets providing sturdy defense against physical attacks and hats often imbued with magical properties to aid in spellcasting or resistance. |
Upper Body | Essential for defending the torso, the most targeted area in combat. They range from flexible, light armors that allow for quick movement to robust, heavy armors designed to absorb significant blows. |
Lower Body | Protects the lower body, offering a mix of defense and mobility. Lighter options favor speed and flexibility, while heavier ones are designed for greater protection during combat engagements. |
Basic Armour Values:
Value/Field: | Description: |
---|---|
Armour Class | Indicates the level of protection the armor provides against attacks. Higher AC values mean a greater chance of deflecting attacks. |
Armour Type | Light, Medium, or Heavy |
Armour Piece | Identifies which part of the body the armor covers. |
Cursed Status | Powerful effects at a cost to the wearer. |
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