Consumables
Description
Consumables are non-permanent items within Tales of Aesor that are destroyed and consumed on use. Some consumables can be used during combat and others outside of combat.
Each humanoid creature can normally hold up to two consumables in their equipment load-out. These can not be restocked during combat. The Action Point cost of using consumables varies from item to item. Restorative consumables can be used outside of combat without restriction. Consumables can be restocked after combat ends.
Consumable Types:
Name: | Description: |
---|---|
Potions | The most common type of consumable, potions are used for healing, restoring mana, or temporarily boosting stats like strength, agility, or resistance to certain types of damage. |
Antidotes | A concoction for curing various ailments, diseases, or poisons the player might encounter during their adventure. |
Scrolls | Magical scrolls allow players to cast spells they may not have in their spellbook or without using their spell slots. Useful for emergencies or when facing unexpected challenges. |
Food and Drink | Provides minor health restoration and can offer temporary buffs or stat improvements. Some special foods or drinks might have unique effects or be required for specific quests. |
Elixirs | More potent than standard potions, elixirs offer significant boosts or effects, such as increased experience gain, enhanced critical hit chances, or immunity to certain conditions for a limited time. |
Magical Trinkets | Single-use magical items can summon allies, teleport the player a short distance, or create protective barriers. |
Bombs and Grenades | Throwable items that can cause direct damage, apply elemental effects like fire, frost, or poison, or create strategic advantages such as smoke screens. |
Poisons and Oils | Applied to weapons to enhance their damage output with additional effects like poisoning enemies or causing bleeding. Oils might also be used to temporarily imbue weapons with elemental properties. |
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