Hit Points & Damage
Last updated
Last updated
All creatures have a total amount of Health, called Hit Points. Whenever a creature sustains damage, it's health is decreased. At 0 health the creature dies.
All Avatars have a base health of 100 at level 1.
Blunt Typically caused by blunt weapons like maces and hammers.
Piercing Delivered by pointed weapons such as arrows and spears. Useful for penetrating the armor of many creatures.
Slashing Caused by edged weapons like swords and axes. Effective against fleshy and unarmored opponents.
Resistances and Vulnerabilities are damage modifiers. The following outlines the damage multipliers for each level of resistance or vulnerability.
+3 | +2 | +1 | 0 | -1 | -2 | -3 |
---|---|---|---|---|---|---|
Immunity nullifies damage multiplying it by zero.
25%
50%
75%
100%
150%
200%
400%